Issue#1429: Unity - Vectrosity - Fast and Easy Line Drawing

  • Version 5.1 available now, works on Unity 5.2.2! Get Vectrosity here.

    Vectrosity is a complete line-drawing solution, which uses Unity's canvas system for GUI lines, and meshes for 3D lines drawn inside the scene. You can easily make lines, curves, end caps, textures and more, with a simple yet deep API. Drawing lines can be as easy as this:

    Code (javascript):
    1. VectorLine.SetLine (Color.yellow, Vector2(0, 0), Vector2(100,...
    Vectrosity - Fast and Easy Line Drawing

    0 Answers

    Sorry, your answer is too short !

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    Hey everyone! So, I'd like to create a background which contains a plexus kinda effect. To achieve this I've made a plexusobjectContainer, and plexusObjects with colliders. Objects are moving perfectly in the container randomly with a specified speed, so the next step would be to draw a line between two objects which are close enough to each other, but I don't really know how could I draw the line itself with dynamic alpha value (the... Drawing multiple line from one object to several others

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  • Issue#1715: Unity - 2D Level Menu Issue!

    Hello there devs! I am making a 2d game and i just created my level select menu but i seem to be facing a problem.When the player starts, level 1 is automatically unlocked and the player needs to finish it in order to get to level 2.So when level 1 is finished i set in playerprefs the ("UnlockedLevel") parameter to 2 and so on so that the next level unlocks.But, i just realized that if the player pressed on level 1 and then somehow he goes back to the levelmenu scene without finishing it,... 2D Level Menu Issue!

  • Issue#1793: Unity - Vertex/Fragment shader : issue with alpha blending

    Hi. I am having a hard time figuring out an issue I have with a simple alpha blending shader (I had the same kind of issue with alpha test). Here are a few pictures so you get the basic idea : View attachment 170683 View attachment 170684 By simply moving the camera back and force, my shader kind of switch between being displayed and not. These screens are from the Editor, but I have the same issue In Game. However, In Game, another issue comes up :... Vertex/Fragment shader : issue with alpha blending

  • Issue#1839: Unity - iTween issue

    Hi, I got error on the console about this line of code and don't understand how to solve it, anyone can help please ? iTween.ScaleTo(tailleDistance,iTween.Hash("x",15,"y",15,"z",15,"time",1.6,"easetype",iTween.EaseType.easeInOutCubic)); Regards,

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    I am trying to make a script that counts objects in a list that are already active, I want my activeAmount to increase by 1 whenever a gameobject in the array is set to false, however I seem unable to. So far it either increases by 1 and then doesn't change, or it continuously increases without stop, any help is appreciated. I couldn't find any other question posted that dealt with this. Code (CSharp):  using UnityEngine; using UnityEngine.UI; using System.Collections; using... Object counter issue: not working

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