Issue#1429: Unity - Vectrosity - Fast and Easy Line Drawing

  • Version 5.1 available now, works on Unity 5.2.2! Get Vectrosity here.

    Vectrosity is a complete line-drawing solution, which uses Unity's canvas system for GUI lines, and meshes for 3D lines drawn inside the scene. You can easily make lines, curves, end caps, textures and more, with a simple yet deep API. Drawing lines can be as easy as this:

    Code (javascript):
    1. VectorLine.SetLine (Color.yellow, Vector2(0, 0), Vector2(100,...
    Vectrosity - Fast and Easy Line Drawing

    0 Answers

    Sorry, your answer is too short !

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    ​ Prevent conflicts and out-of-date files with fast and easy version control from inside your Unity editor View on the Asset Store! ​Svn Tools is an editor extension to improve your workflow with SVN and Unity. It shows you all the information you...​ Svn Tools - Fast and easy version control from inside your Unity editor

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  • Issue#266996: Unity - Easy Curved Line Renderer [Free Utility]

    Earlier today I discovered AnimationCurves and was experimenting with their usefulness when I discovered how to easily smooth out any set of positions, and so it is also very easy to create some simple Curved Line Renderers! Included: LineSmoother.cs main utility script for smoothing out positions static function so it can be accessed without being attached to a gameobject feed it an array of Vector3 and a segment size and you will get back a smoothed out array! segment... Easy Curved Line Renderer [Free Utility]

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    Hey everyone! So, I'd like to create a background which contains a plexus kinda effect. To achieve this I've made a plexusobjectContainer, and plexusObjects with colliders. Objects are moving perfectly in the container randomly with a specified speed, so the next step would be to draw a line between two objects which are close enough to each other, but I don't really know how could I draw the line itself with dynamic alpha value (the... Drawing multiple line from one object to several others

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  • Issue#1137083: Unity - Any Asset / (easy script?) to make obj. allign fast?

    Hey there! Was looking for some way to make different gameobjects align easily, instead of me staring at a fraction of 1-2 pixels to get it in the right spot. If i had 2 walls, that have different measurements and are just annoying to align up (i hope u know what i mean). Something that would "automatically" do it ? Same as if I have a big terrain or just a floor, and drop an object (barrel) in it, 5 to high, anything i can do so it "drops" it down to be exactly on the floor? Thank you!

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  • Issue#1435: Unity - DarkRift - Fast and Flexible Cross Platform Networking

    What is DarkRift? DarkRift Networking is a fast and flexible networking solution for server - client model multiplayer games. DarkRift takes a lower level approach to networking in Unity than RakNet but still hides you from the complexity of the underlying sockets. Messages are sent between the server and clients in an email like fashion using a tag and subject to identify the message content meaning the bandwidth used is kept to a minimum. For advanced users you can... DarkRift - Fast and Flexible Cross Platform Networking

  • Issue#1599: Unity - InfiniGRASS [RELEASED] - Fast Next gen interactive volumetric grass everywhere

    ARTnGame presents the next major asset, InfiniGRASS. ​ The system can paint ultra detailed static or dynamic grass everywhere, without any limit in shape, form, shader or placement surface. It is possible to apply any amount of grass anywhere, on objects or terrain. Based on a custom multithreaded LOD and AI system for ultimate performance and adaptability, from higher end systems to mobile (mutlicore is recommended). The... InfiniGRASS [RELEASED] - Fast Next gen interactive volumetric grass everywhere

  • Issue#1715: Unity - 2D Level Menu Issue!

    Hello there devs! I am making a 2d game and i just created my level select menu but i seem to be facing a problem.When the player starts, level 1 is automatically unlocked and the player needs to finish it in order to get to level 2.So when level 1 is finished i set in playerprefs the ("UnlockedLevel") parameter to 2 and so on so that the next level unlocks.But, i just realized that if the player pressed on level 1 and then somehow he goes back to the levelmenu scene without finishing it,... 2D Level Menu Issue!

  • Issue#1793: Unity - Vertex/Fragment shader : issue with alpha blending

    Hi. I am having a hard time figuring out an issue I have with a simple alpha blending shader (I had the same kind of issue with alpha test). Here are a few pictures so you get the basic idea : View attachment 170683 View attachment 170684 By simply moving the camera back and force, my shader kind of switch between being displayed and not. These screens are from the Editor, but I have the same issue In Game. However, In Game, another issue comes up :... Vertex/Fragment shader : issue with alpha blending

  • Issue#1839: Unity - iTween issue

    Hi, I got error on the console about this line of code and don't understand how to solve it, anyone can help please ? iTween.ScaleTo(tailleDistance,iTween.Hash("x",15,"y",15,"z",15,"time",1.6,"easetype",iTween.EaseType.easeInOutCubic)); Regards,

  • Issue#2470: Unity - Random Editor issue..5.3.1.2 | seems VS 2016 is causing editor to turn all warnings into err

    It happens in all my projects, and it only happens after I open VS (double click on script), make a script change, hit save..I can fix 'one' of the errors(warnings), unity re compiles...and Editor comes back to normal..for awhile..then back to that behavior,,, This is blocking my development chi....(I could fix every single warning)... here is the thing..under 'preferences', attach to editor...I can not Turn that Off...EVER.... I unchecked it, restart unity...it is active again...(that is... Random Editor issue..5.3.1.2 | seems VS 2016 is causing editor to turn all warnings into errors..

  • Issue#3038: Unity - Object counter issue: not working

    I am trying to make a script that counts objects in a list that are already active, I want my activeAmount to increase by 1 whenever a gameobject in the array is set to false, however I seem unable to. So far it either increases by 1 and then doesn't change, or it continuously increases without stop, any help is appreciated. I couldn't find any other question posted that dealt with this. Code (CSharp):  using UnityEngine; using UnityEngine.UI; using System.Collections; using... Object counter issue: not working

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    I am experiencing CPU usage issue when running Unet server (as Windows desktop build) with and without checked option "Use Web Sockets". It looks like the build is 20-30x slower with Web Sockets and profiler does not show nothing interesting. Do you experience same behaviour? Is it known issue?

  • Issue#4346: [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

    Cannot build a Win10 UWP Unity 5.2 project in VS2015 (14.0.23107.0 D14REL). Cannot resolve Assembly or Windows Metadata file 'System.Runtime.dll' Here is what is included in the csproj file that gets created from Unity: <Reference Include="System.Runtime"> <HintPath>C:\Users\[MYLOGIN]\.nuget\packages\System.Runtime\4.0.20\ref\dotnet\System.Runtime.dll</HintPath> </Reference> The file exists at that location. In VS2015, in the Object Browser, I can see System.Runtime and the... [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

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    Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my leaderboards, but i need to open only specific board with its ID. 3. Localuser.LoadAchievements() always return empty IAchievement[] achievements with lenght == 0 All leaderboards and achievements are created in ITunes Connect and tested directly with xcode and with testflight with different users.... Social Api issue

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