Issue#17365: Unity - Is there any trustworthy programmers in the paid forum?

  • I've put out many ads going through about 90 emails/ conversations combined. None were remotely trustworthy. I'm new to Unity, but I'm not naive. I do background check on references and I usually keep my eye on the asset store for "flips". I've had many people try to sell me assets for double the price and when I catch them in it they usually say "I've never heard of X" or the like. I've even had some guy try to get me to install bloody teamviewer.

    The paid forum is like a shark tank while...

    Is there any trustworthy programmers in the paid forum?

    0 Answers

    Sorry, your answer is too short !

  • Issue#217498: Unity - [Paid] In Need of Programmer to Fix Black Screen (Camera Background) Issue on Build and Run

    Hi, my team has been stuck with this issue for over 3 weeks and we can not figure out the issue. If you press the play button in the editor, the game starts correctly at the main menu. But, if you build and run the scene, all it shows is the Unity splash screen and then the screen goes black and never loads. Could anyone please assist with this issue? I am willing to pay to have this issue fixed. Contact: [email protected] Thank you

  • Issue#220679: Unity - [Paid] VR app development, programmers / visual artists [remote ok]

    3DGrounds (www.3dgrounds.com) is looking for contractors interested in VR commercial application development. Positions: - programmers / - visual artists / Job description: Paid per project, not full time at the moment. Our company is based in San Francisco, we have worked with talent from around the States and Europe offering 3D Scanning and 3D Printing services. VR app development is a new service we are launching for our clients. We... [Paid] VR app development, programmers / visual artists [remote ok]

  • Issue#284718: Unity - [Paid] I'm searching for talented programmers for my survival game

    I'm searching for talented programmers that will help me make my survival game Rush Island If you want to look up a bit on the project visit us on facebook:https://www.facebook.com/RushIsland/?fref=ts "Contact us" Skype: Ori.man9999 Facebook: Ori Bar Natan ... [Paid] I'm searching for talented programmers for my survival game

  • Issue#557310: Unity - [PAID] C++game programmers with UE4 experience

    In search of C++ game programmers with UE4 experience Please send code samples and portfolio links to Elissa, [email protected] This is a contract, remote position. We look forward to hearing from you!

  • Issue#580127: Unity - [PAID] Looking for programmers for a survival game

    I'm looking for full time programmers for a survival game Rush Island. To see how the game look like feel free to visit are website:http://www.rushisland.co/ Contact Skype: ori.man9999

  • Issue#776499: [PAID] [FULL-TIME] [SOUTH BAY/SF BAY AREA] - Senior Unity Programmers for AR/Gaming Projects

    moBack, Inc. - http://digital.moback.com/#/ Senior Level Unity/Game Engineers moBack, Inc is a growing augmented reality and mobile app studio based in Sunnyvale, CA. We are helping large enterprises as well as startups build augmented reality, mobile and game solutions. We offer a competitive compensation package, stock options, health benefits and catered lunches to our employees. We... [PAID] [FULL-TIME] [SOUTH BAY/SF BAY AREA] - Senior Unity Programmers for AR/Gaming Projects

  • Issue#959211: [SALARY / PAID] [FULL-TIME] [SF BAY AREA] - Senior Unity Programmers for VR/AR/Gaming Projects

    moBack, Inc. - http://digital.moback.com/#/ Senior Level Unity/Game Engineers Contact - [email protected] moBack, Inc is a growing augmented reality and mobile app studio based in Sunnyvale, CA. We are helping large enterprises as well as startups build augmented reality, mobile and game solutions. We offer a competitive compensation package, stock options, health benefits and... [SALARY / PAID] [FULL-TIME] [SF BAY AREA] - Senior Unity Programmers for VR/AR/Gaming Projects

  • Issue#1715: Unity - 2D Level Menu Issue!

    Hello there devs! I am making a 2d game and i just created my level select menu but i seem to be facing a problem.When the player starts, level 1 is automatically unlocked and the player needs to finish it in order to get to level 2.So when level 1 is finished i set in playerprefs the ("UnlockedLevel") parameter to 2 and so on so that the next level unlocks.But, i just realized that if the player pressed on level 1 and then somehow he goes back to the levelmenu scene without finishing it,... 2D Level Menu Issue!

  • Issue#1793: Unity - Vertex/Fragment shader : issue with alpha blending

    Hi. I am having a hard time figuring out an issue I have with a simple alpha blending shader (I had the same kind of issue with alpha test). Here are a few pictures so you get the basic idea : View attachment 170683 View attachment 170684 By simply moving the camera back and force, my shader kind of switch between being displayed and not. These screens are from the Editor, but I have the same issue In Game. However, In Game, another issue comes up :... Vertex/Fragment shader : issue with alpha blending

  • Issue#1839: Unity - iTween issue

    Hi, I got error on the console about this line of code and don't understand how to solve it, anyone can help please ? iTween.ScaleTo(tailleDistance,iTween.Hash("x",15,"y",15,"z",15,"time",1.6,"easetype",iTween.EaseType.easeInOutCubic)); Regards,

  • Issue#2470: Unity - Random Editor issue..5.3.1.2 | seems VS 2016 is causing editor to turn all warnings into err

    It happens in all my projects, and it only happens after I open VS (double click on script), make a script change, hit save..I can fix 'one' of the errors(warnings), unity re compiles...and Editor comes back to normal..for awhile..then back to that behavior,,, This is blocking my development chi....(I could fix every single warning)... here is the thing..under 'preferences', attach to editor...I can not Turn that Off...EVER.... I unchecked it, restart unity...it is active again...(that is... Random Editor issue..5.3.1.2 | seems VS 2016 is causing editor to turn all warnings into errors..

  • Issue#3038: Unity - Object counter issue: not working

    I am trying to make a script that counts objects in a list that are already active, I want my activeAmount to increase by 1 whenever a gameobject in the array is set to false, however I seem unable to. So far it either increases by 1 and then doesn't change, or it continuously increases without stop, any help is appreciated. I couldn't find any other question posted that dealt with this. Code (CSharp):  using UnityEngine; using UnityEngine.UI; using System.Collections; using... Object counter issue: not working

  • Issue#3977: Unity - Unet server using Web Sockets has performance issue

    I am experiencing CPU usage issue when running Unet server (as Windows desktop build) with and without checked option "Use Web Sockets". It looks like the build is 20-30x slower with Web Sockets and profiler does not show nothing interesting. Do you experience same behaviour? Is it known issue?

  • Issue#4346: [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

    Cannot build a Win10 UWP Unity 5.2 project in VS2015 (14.0.23107.0 D14REL). Cannot resolve Assembly or Windows Metadata file 'System.Runtime.dll' Here is what is included in the csproj file that gets created from Unity: <Reference Include="System.Runtime"> <HintPath>C:\Users\[MYLOGIN]\.nuget\packages\System.Runtime\4.0.20\ref\dotnet\System.Runtime.dll</HintPath> </Reference> The file exists at that location. In VS2015, in the Object Browser, I can see System.Runtime and the... [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

  • Issue#4896: Unity - Social Api issue

    Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my leaderboards, but i need to open only specific board with its ID. 3. Localuser.LoadAchievements() always return empty IAchievement[] achievements with lenght == 0 All leaderboards and achievements are created in ITunes Connect and tested directly with xcode and with testflight with different users.... Social Api issue

  • Issue#5343: Unity - Tree creator bark material issue

    I'm having an issue with the tree creator. When I select a bark material for a branch, the texture is clamped (see the image). The texture itself is 1024x1024 and is set to Wrap mode: Repeat. It works without this issue elsewhere. What am I missing? View attachment 100512

  • Issue#6132: Unity - particle collision 2d never stop colliding, help need to solve this issue

    hi, i'm working on a 2d game and i'm using the new particle collision 2d available in the new unity 5.3.1 (i'm using patch 1), my particle is colliding in the right way with my player character, but after the first collision, the particle remain colliding, don't know why, this is the code that i'm using to detect the collision: Code (csharp):     public int[] DamageAmount = new int[3];   public float[] RestoreTime = new float[3];     private PlayerHealth PlayerScript;   private bool bBurned = false;... particle collision 2d never stop colliding, help need to solve this issue

  • Issue#6287: Issue with Trail renderer in Unity 5.3.x

    Hi, I am trying to render trails in Unity 5.3.x and i get two issues: 1. In Forward rendering mode the Trail flickers constantly and most of the trails are invisible half of the time 2. In deferred some work as supposed, others dont appear and others work half way (sometimes appear, sometimes not) The same scene in forwards rendering may show a flickering trail group and changing to deferred on the fly fixes it and looks great (in other scenes does not happen that well and both forward... Issue with Trail renderer in Unity 5.3.x

  • Issue#7054: Unity - Issue: screenshots of GUI elements with rendertexture

    I'm making a drawing / coloring app. I use uGui for stamp/sticker functionality. I'm trying to use a rendertexture to make a screenshot. But the GUI elements don't show up on the render texture. The GUI elements are on a Screen Space - Camera canvas which is rendered by my Main Camera. When I'm taking a screenshot I set the target texture of my camera to a rendertexture, take my screenshot, and reset. Everything shows up in the PNG except the GUI elements. This is my code: Code (CSharp): ... Issue: screenshots of GUI elements with rendertexture

  • Issue#7427: [PAID] Unity UI Implementer / Screen Builder

    Hello Unity Community! We are looking for an experienced Unity programmer to speed up our cycles a bit by building a number of UI screens for a Match 3 RPG/CCG. The logic does not to be built - just need the UI pieces fully fleshed out so we can implement the logic and the art assets. This is a short to medium term paid contract depending on how many extra skillsets you might bring. Candidates with the right fit may potentially transition into a longer term contract. Primary... [PAID] Unity UI Implementer / Screen Builder

  • Issue#7586: Unity - Issue with platform settings, changes not applied

    Unity 5.3.1 on Mac, trying to do this: "To fix this you must select the UnityBluetoothLE.mm file in the plugins/ios folder. Once you select it you can enter a value in Compiler flags. Put -fno-objc-arc. Another new feature of Unity 5 is that you can now specify additional frameworks that are needed by the plugin. You do this by opening the Rarely used frameworks section and checking the CoreBluetooth framework. " However when I tick the CoreBluetooth framework or enter the compile... Issue with platform settings, changes not applied

  • Issue#7685: Unity - [PAID] Looking for a pixel artist.

    Looking for a Pixel artist. Pretty basic game. I will expand when you will reach to me. Please add your portfolio to the email. Not looking for one of those pixel artist who charge a lottt of money haha. Im pretty organized so as soon as you will reach to me and i will like your portfolio i will attach to the mail A list of what i need so you will be able to evaluate the price. Email me to: [email protected] Or Private message me. Feel free to add your skype to the... [PAID] Looking for a pixel artist.

  • Issue#9390: Unity 5.3.1p2 Light Probe issue: dark spot in the opposite direction of the directional light

    I can't figure out why I get the dark shadow on the opposite side of the directional light. See image. The light probe that is in the shadow of the cube doesn't get that shadow. As soon as the probe moves out of the cubes shadow it does that. What am I missing?

  • Issue#11719: Unity - 3D/2D Artist, looking for [PAID] off-site contract work.

    Hi Unity Devs, I'm a 3D/2D game artist looking for an excellent project to join. I've been working full-time in the game industry for 20 years. I've worked on 2D, 3D, Sci-Fi, Fantasy, Cartoony and realistic projects. I can model characters, environments, rigid body props, sets etc. I'm also a practiced 2D illustrator, animator, pixel artist. Find some of my work here: www.westontracy.com Also see a bunch of 2D pixel art from my current personal... 3D/2D Artist, looking for [PAID] off-site contract work.

  • Issue#12357: Unity - need Real outline shader [paid]

    I'm looking for someone to make me a shader, i need it not to outline the way the toon shader does. The way that it does the outlines only works with circle - ish objects. I have no idea how to write shaders, or any idea on how to achieve the outline im looking for. I do know of the image effect of edge detection. but i do not have pro. i will pay you!

  • Issue#12442: Runtime issue with 64bit Unity game integration into iOS native app

    My company integrates Unity games into our native iOS app. Basically our iOS app would run the Unity code when a user decides to launch any of the games. With the past 32 bit of Unity and native iOS code, we were taking Unity generated Xcode project files, and compile them into a static lib for the native iOS app to use. Whenever the user chooses to launch any of the games, UnityAppController would be loaded, and ran. This worked well for us. But with the latest 64 bit builds, the same... Runtime issue with 64bit Unity game integration into iOS native app

  • Issue#12947: Unity - [Paid] Freelance 3D Artist for the creation of Naval Vessels - Closed

    Anvil Game Studios is currently looking for an experienced Freelance 3D Artist to aid with the creation of Naval Vessels for our upcoming, unannounced title for the PC. We’ll be providing you with the necessary references, one of our game-ready naval vessels as well as a direct contact to our 3D Artist to aid with achieving this task. Interested? Send an e-mail over to [email protected] and provide us with your portfolio, availability and a price estimate.... [Paid] Freelance 3D Artist for the creation of Naval Vessels - Closed

  • Issue#13549: Unity - experiment sound designer looking for paid work

    greetings. i've been professionally involved in the music industry since 1999. Below you can see examples of my currently available online sound design portfolio: I have more examples of audio sound design reworks, i didn't upload them yet because i actually exceeded the vimeo week quota, but i can forward them in case you are interested. you can also check some of my most recent activities at http://tiagomoraismorgado.blogspot.pt I appreciate all... experiment sound designer looking for paid work

  • Issue#14535: Unity - [PAID] Looking for an experienced developer to help with live motion capture AR project

    Hello, We are looking to develop using Motion Analysis data in the Unreal Engine to drive live character animations for broadcast. We're looking for someone who can setup a motion analysis plugin and get render output to key a character over live video. A bonus would be someone with experience working with Motion Analysis' Cortex or live characters in Motion Builder. Ideally you would be based in London and able to work with us in our offices on a temp basis, but we will consider remote... [PAID] Looking for an experienced developer to help with live motion capture AR project